Many zones practically empty even during peak hours. Stuff didn't work, didn't spawn, or had simply lost all meaning due to new content that effectively replaced it. You know what I saw? A very large game that had been effectively abandoned to the ravages of time. But I didn't come in at the start, no, I got in about 7-8 expansions into it's lifespan. One of my first experiences with MMO's was with the origional Everquest. '90% of the game is at end-game! There's nothing to do until you hit end-game!' It's a recipie for disaster. I have never, ever understood this statement. Getting there being less than half the journey. Ursprünglich geschrieben von Foяeš†:Good MMO's give you plenty to do at max level.